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Students Engagement through Gamification in Education Gamifying Formative Assessment


Affiliations
1 Department of Mathematics and Humanities, Institute of Technology, Nirma University, Gujarat, India
2 Parul University, Gujarat, India
     

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The web 2.0 has created a singularity effect in the life we lead. The communication and its dissemination; information gathering and its transference; knowledge acquisition and its application ( Mishra and Kotecha) have all been changed in front of us, with us and by us.
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  • Students Engagement through Gamification in Education Gamifying Formative Assessment

Abstract Views: 198  |  PDF Views: 1

Authors

Richa Mishra
Department of Mathematics and Humanities, Institute of Technology, Nirma University, Gujarat, India
Ketan Kotecha
Parul University, Gujarat, India

Abstract


The web 2.0 has created a singularity effect in the life we lead. The communication and its dissemination; information gathering and its transference; knowledge acquisition and its application ( Mishra and Kotecha) have all been changed in front of us, with us and by us.

References





DOI: https://doi.org/10.16920/jeet%2F2017%2Fv0i0%2F111751