Open Access Open Access  Restricted Access Subscription Access
Open Access Open Access Open Access  Restricted Access Restricted Access Subscription Access

GPBL:An Effective Way to Improve Critical Thinking and Problem Solving Skills in Engineering Education


Affiliations
1 Computer Science and Engineering Department, Walchand Institute of Technology, Solapur, India
     

   Subscribe/Renew Journal


There are various active learning strategies like Game based Learning (GBL), Puzzle based Learning (PBL), Project based Learning, Problem based Learning etc to improve students' knowledge. Puzzle based learning (PBL) can be used to attract, motivate, and retain students as well as to improve the critical thinking and problem solving ability of students. Similarly Game based Learning (GBL) can also be used to promote students' interest and engagement, and provide immediate feedback on performance. Hence in this study, I designed the GPBL(Game and Puzzle based Learning)which is the combination of the PBL and GBL to improve the critical thinking and problem solving ability of students. So in GPBL,Crossword puzzle,word search puzzle, word scramble puzzle and word match puzzle are considered while game considered is snake and Ladder game. This activity was conducted for the course Digital Technique of Second Year Computer Science and Engineering. Twelve puzzles (three Crossword puzzles, three Word Search puzzles, three Word Matching puzzles and three Word Scramble puzzles) and three Snake and Ladder games are considered as a part of this GPBL activity which covers the syllabus of the course Digital Technique. Also the feedback related to this activity is presented.

Keywords

Game Based Learning (GBL), Puzzle Based Learning (PBL), Crossword Puzzle, Word Search Puzzle, Word Matching Puzzle, Word Scramble, Snake and Ladder, Game and Puzzle Based Learning (GPBL).
Subscription Login to verify subscription
User
Notifications
Font Size


  • Bressan, D. (1970). Crossword puzzles in modern language teaching. Audio-Visual Language Journal, 8(2), 93-95.
  • Rixon, S. 1981. How to use games in language teaching.London:Macmillan Publishers Ltd.
  • Silvers, S. M. 1982. Games for the classroom and the English-speaking club. English Teaching Forum, 20, 2, pp. 29-33.
  • Crossman, E. K., & Crossman, S. M. (1983). The crossword puzzle as a teaching tool. Teaching of Psychology, 10(2), 98-99.
  • Bransford, J. D., Sherwood, R. S., Vye, N. J., & Rieser, J. (1986). Teaching thinking and problem solving: Research foundations. American Psychologist, 41, 1078-1089.
  • Poston, I. (1988). Crossword puzzles: adjunct clinical teaching strategy. Journal of Nursing Education, 37, 266-267.
  • Lewis, D.J. and Mierzwa, I.P. (1989). Gaming: A teaching strategy of adult learners. The Journal of Continuing Education in Nursing, 20(2), 80-84.
  • Blumenfeld, P. C., Soloway, E.,Marx, R.W., Krajcik, J. S., Guzdial, M., & Palincsar, A. (1991).Motivating project-based learning: Sustaining the doing, supporting the learning. Educational Psychologist, 26 (3&4), 369-398.
  • Zdybiewska, M. (1994). One-hundred language games. Warszawa:WSiP.
  • Childers, C. D. (1996). Using Crossword Puzzles as an AID to Studying Sociological Concepts, Teaching Sociology. 24(1), 231-235.
  • Bailey, C M. et.al. (1999) Educational puzzles for understanding gastrointestinal physiology. The American Journal of Physiology, 1999, vol. 276, n. 6 Pt 2, p. S1-S18. PMid:16211663.
  • Dimmock, J. R. (2000). Problem solving learning: Applications in medicinal chemistry. American Journal of Pharmaceutical Education, 64, 44-49.
  • Franklin, S., Peat, M., & Lewis, A (2003). Nontraditional interventions to stimulate discussion: The use of games and puzzles. Journal of Biological Education. 37 (2), 79 - 84.
  • Saunders, G. and Christophers, J.E. (2003). Teaching outside the box: A look at the use of Some nontraditional teaching models in accounting principles courses. The Journal of American Academy of Business 3(1&2):162-165.
  • Ogershok, P.R., & Cottrell, S. (2004). The pediatric board game. Medical Teacher 26 (6), 514 - 517.
  • Eckert, G. U., Da Rosa, C. A., Busnello., R. G., Melchior, R., Masiero, P. R., & Scroferneker, M. L. (2004). Learning from panel boards: T-lymphocyte and B-lymphocyte self-tolerance game. Medical Teacher, 26, 521-524.
  • Roche, V. F., Alsharif, N. Z., & Ogynbadeniyi, A. M. (2004). Reinforcing the relevance of chemistry to the practice through the "Who wants to be a Med Chem Millionaire?" American Journal of Pharmaceutical Education, 68(5), 116.
  • Moore, L. S., & Detlaff, A. J. (2005). Using Educational Games as a Form of Teaching in Social Work. Arete, 29(1), 58-72
  • Massey,A.P., Brown, S.A. and Johnston, J.D. (2005). It's all fun and games…until students learn. Journal of information Systems Education, 16(1), 9-14.
  • Leong, L. (2005). Improving students' interest in learning: some positive techniques. Journal of Information Systems Education, 16(2), 129-132.
  • Bolorunduro, O.M. (2005). The Impact of the Instructional Strategies of the Nigeria Integrated Science Teacher Education Project on Students'
  • Learning Teacher Education Project on students' learning outcomes at Junior Secondary School Level. An unpublished Ph.D. Thesis, University of Ibadan.
  • Leong, L. (2005). Improving Students' Interest in Learning: Some Positive Techniques. ournal of Information Systems Education 16 (2): 129-132.
  • Moore, L. S., & Dettlaff, A. J. (2005). Using educational games as a form of teaching in social work. Arete, 29(1), 58-72.
  • Weisskirch, R. S. (2006). An Analysis of Instructor Created Crossword Puzzles or Student Review. College Teaching, 54(1), 198-202.
  • Michael, J. (2006). Where's the evidence that active learning works? Advances in Physiology Education, 30(4), 159-167.
  • Weisskirch, R. S. (2006). An analysis of instructor created
  • crossword puzzles for student review. College Teaching. 54 (1), 198 - 201.
  • Persky, A. M., Stegall-Zanation, J., & Dupuis R. E. (2007). Students perceptions of the incorporation of games into classroom instruction for basic and clinical pharmacokinetics . American Journal of Pharmaceutical Education, 71(2), 21.
  • Zbigniew Michalewicz, Matthew Michalewicz (2007). Puzzle-Based Learning. Proceedings of the 2007 AaeE Conference, Melbourne
  • Donald L. Williams. (2007) A Unique Review Strategy that Motivates Student Learning. Volume 2, Student Motivation, 2007
  • Graffam, B. (2007). Active learning in medical education: strategies for beginning implementation. Medical Teacher, 29(1), 38-42
  • Falkner, N. J.G., Sooriamurthi, R.,& Michalewicz, Z. (2009). Puzzle-based learning: The first experiences. Proceedings of the Twentieth Annual Conference of the Australasian Association for Engineering Education (AaeE 2009), Adelaide, Australia, December 6-9.
  • Saxena,A., Nesbitt, R., Pahwa, P., &Mills, S. (2009). Crossword puzzles: active learning in undergraduate pathology and medical education. Archives of Pathology & Laboratory Medicine, 133(9), 1457-62.
  • Wahyuningsih, N. (2009). A study on the role of crossword puzzle in developing speaking proficiency. Bistek Journal Bisnisdan Teknologi, Volume 17, (1), 44-50.
  • Widaningsih, R. (2009). Increasing vocabulary mastery using crossword puzzle technique in inclusion program (Unpublished research paper for the Bachelor Degree of Education). English Department, School of Teacher Training and Education, Muhammadiyah University of Surakarta.
  • Shah, S., Lynch, L. M. J., & Macias-Moriarity, L.Z. (2010). Crossword Puzzles as a Tool to Enhance Learning About Anti-Ulcer Agents. American Journal of Pharmaceutical Education, 74(7), 117.
  • Whisenand, T. G., & Dunphy, S. M. (2010). Accelerating student learning of technology terms: The crossword puzzle exercise. Journal of Information Systems Education, 21(2), 141.
  • Rosnelly. (2010) The use of crossword puzzle technique to improve students' vocabulary of the fifth year students at SDN015Rumbai Pekanbaru-Athesis
  • Zunita Widyasari (2010).The use of crossword puzzle to improve Vocabulary mastery (A ClassroomAction Research in the First Year Students of MAAl Bidayah Candi Bandungan in the Academic Year 2009/2010)
  • Jim Eison (2010) Using Active Learning Instructional Strategies to Create Excitement and Enhance Learning, accessed from https://www.cte.cornell.edu/documents/presentation s/Eisen-Handout.pdf on 25-08-2016
  • Nickolas Falkner, Raja Sooriamurthi, Zbigniew Michalewicz (2010). Puzzle-Based Learning for Engineering and Computer Science. Published by the IEEEComputer Society
  • Stewart, D.W., Brown, S.D., Clavier, C.W., &Wyatt, J. (2011). Active-learning processes used in US Pharmacy Education. American Journal of Pharmaceutical Education, 75(4), 68.
  • Martinez, M., & Parra, J. (2011). Active learning: Creating interactive crossword puzzles. EDULEARN11 Proceedings, 5030-5034.
  • Zbigniew Michalewicz, Nickolas Falkner, Raja Sooriamurthi (2011). Puzzle-Based Learning: An Introduction to Critical Thinking and Problem Solving" a cc es sed on 16-0 9-2016 from https://www.andrew.cmu.edu/user/sraja/papers/2011 -decsionline-oct-paper.pdf
  • Htwe, T. T., Sabaridah, I., Rajyaguru, K. M., & Mazidah, A. M. (2012). Pathology crossword competition: An active and easy way of learning pathology in undergraduate medical education. Singapore Medical Journal, 53(2)
  • Kapp, K.M. (2012). The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education, San Francisco, CA: Pfeiffer
  • Martin C. Njoroge, Ruth W. Ndung'u and Moses Gatambuki Gathigia (2013). The Use of Crossword Puzzles as a Vocabulary Learning Strategy:ACase of English as Second Language in Kenyan Secondary Schools. International Journal of Current Research Vol. 5, Issue, 1
  • Colin Thomas et. al. (2013) Puzzle-based learning of mathematics in STEM subjects, The Higher Education Academy
  • Carlo Perrotta et. al. (2013) Game-based learning: latest evidence and future directions. Accessed from https://www.nfer.ac.uk/publications/GAME01/GAM E01.pdf on 16-09-2016
  • Sulekha Rao Coticone.(2013) Utility of Self-Made Crossword Puzzles as an Active Learning Method to Study Biochemistry in Undergraduate Education. Journal of College Science Teaching Vol. 42, No. 4 (March/April 2013), pp. 33-37
  • Babayemi, J.O, Akinsola, M.K.(2014) Effects of Crossword-Picture Puzzle Teaching Strategy and Mental Ability on Students' Achievement in Basic Science in Southwestern Nigeria. IOSR Journal of Research & Method in Education (IOSR-JRME) eISSN: 2320-7388,p-ISSN: 2320-737X Volume 4, Issue 4Ver. III
  • Dr. Runki Saran, Dr. Saurabh Kumar(2015). Use of crossword puzzle as a teaching aid to facilitate active learning in dentalmaterials. Indian Journal of Applied Research, Volume : 5, Issue : 4, April 2015, ISSN 2249-555X
  • Annie Pho and Amanda Dinscore.(2015) Game Based Learning. Accessed from http://www.ala.org/acrl/sites/ala.org.acrl/files/conten t/aboutacrl/directoryofleadership/sections/is/iswebsit e/projpubs/tipsandtrends/spring2015.pdf on 16-092016
  • Vasconcelos,A. C. C. G., Soares,M. C., Silva, F. R. P. and Vasconcelos, D. F. P.(2015) An alternative methodology for teaching and evaluation in medical education: crosswords. J. Morphol. Sci., 2015, vol. 32, no. 3, p. 165-169
  • M. Badger, c. J. Sangwin. A guide to Puzzle-based learning Instemsubjects. Accessed from http://www.maths.ed.ac.uk/~csangwin/Publications/ GuideToPuzzleBasedLearningInSTEM.pdf on 1609-2016
  • Sanjay Gupta et.al. The Puzzle Game: A Novel Approach To Teaching Accounting. Accessed from http://blog.cengage.com/wpcontent/uploads/2014/06/FALL2006.Gupta_.Elson_. Ostapski.The-Puzzle-Game.pdf on 01-09-2016
  • Ria Damayanti H. (2014) Teaching Vocabulary Through Word Search Puzzle to the Fifth Grade Students of SDN01 NgaglikBlitar in the Academic Year 2013/2014. Accessed from https://core.ac.uk/download/pdf/34219702.pdf on 01-09-2016
  • Skemman. (2014) The use of games in the language class room-Thesis accessed from http://skemman.is/stream/get/1946/6467/13457/1/Si gridurdogg2010.pdf on 01-09-2016

Abstract Views: 205

PDF Views: 0




  • GPBL:An Effective Way to Improve Critical Thinking and Problem Solving Skills in Engineering Education

Abstract Views: 205  |  PDF Views: 0

Authors

Sunita M. Dol
Computer Science and Engineering Department, Walchand Institute of Technology, Solapur, India

Abstract


There are various active learning strategies like Game based Learning (GBL), Puzzle based Learning (PBL), Project based Learning, Problem based Learning etc to improve students' knowledge. Puzzle based learning (PBL) can be used to attract, motivate, and retain students as well as to improve the critical thinking and problem solving ability of students. Similarly Game based Learning (GBL) can also be used to promote students' interest and engagement, and provide immediate feedback on performance. Hence in this study, I designed the GPBL(Game and Puzzle based Learning)which is the combination of the PBL and GBL to improve the critical thinking and problem solving ability of students. So in GPBL,Crossword puzzle,word search puzzle, word scramble puzzle and word match puzzle are considered while game considered is snake and Ladder game. This activity was conducted for the course Digital Technique of Second Year Computer Science and Engineering. Twelve puzzles (three Crossword puzzles, three Word Search puzzles, three Word Matching puzzles and three Word Scramble puzzles) and three Snake and Ladder games are considered as a part of this GPBL activity which covers the syllabus of the course Digital Technique. Also the feedback related to this activity is presented.

Keywords


Game Based Learning (GBL), Puzzle Based Learning (PBL), Crossword Puzzle, Word Search Puzzle, Word Matching Puzzle, Word Scramble, Snake and Ladder, Game and Puzzle Based Learning (GPBL).

References





DOI: https://doi.org/10.16920/jeet%2F2017%2Fv30i3%2F110523