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Development of Device and Serious Game Contents for the Multi-finger Rehabilitation


Affiliations
1 Department of Computer Engineering, Korea Polytechnic University, Siheung, Korea
 

In modern society, with the increasing use of such compact devices as smart phones and computers, finger and hand mobility is very important for daily living. Generally, in the case where there is impaired motor function of the hands or fingers, rehabilitation involves boring repetitive exercises. In this study, serious games were implemented using a dynamometer which made it possible to measure grip width and finger grip strength according to the size of the hand. The game was developed based on rhythm games, and, by selectively training the fingers that need rehabilitation, it is possible to improve a variety of functions such as finger agility, power and endurance. In addition, by analyzing data changes during the training process, the intensity of the rehabilitation can be quantitatively assessed. Furthermore, it provided users with an active and fun rehabilitation environment because they could choose and use their own desired music files during their rehabilitation.

Keywords

Dynamometer, Multi-finger Rehabilitation, Rhythm Game, Serious Game.
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  • Development of Device and Serious Game Contents for the Multi-finger Rehabilitation

Abstract Views: 151  |  PDF Views: 0

Authors

Sung-wook Shin
Department of Computer Engineering, Korea Polytechnic University, Siheung, Korea
Jongwon Choi
Department of Computer Engineering, Korea Polytechnic University, Siheung, Korea
Ki-young Kwon
Department of Computer Engineering, Korea Polytechnic University, Siheung, Korea
Sung-taek Chung
Department of Computer Engineering, Korea Polytechnic University, Siheung, Korea

Abstract


In modern society, with the increasing use of such compact devices as smart phones and computers, finger and hand mobility is very important for daily living. Generally, in the case where there is impaired motor function of the hands or fingers, rehabilitation involves boring repetitive exercises. In this study, serious games were implemented using a dynamometer which made it possible to measure grip width and finger grip strength according to the size of the hand. The game was developed based on rhythm games, and, by selectively training the fingers that need rehabilitation, it is possible to improve a variety of functions such as finger agility, power and endurance. In addition, by analyzing data changes during the training process, the intensity of the rehabilitation can be quantitatively assessed. Furthermore, it provided users with an active and fun rehabilitation environment because they could choose and use their own desired music files during their rehabilitation.

Keywords


Dynamometer, Multi-finger Rehabilitation, Rhythm Game, Serious Game.



DOI: https://doi.org/10.17485/ijst%2F2016%2Fv9i45%2F128643