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A Study to Assess the Knowledge and Attitude regarding Health Hazzards of PUBG Game among Adolescent studying in selected college of Uttarakhand


Affiliations
1 Assistant Professor, DIMS, Dehradun, Utarakhand,, India
2 B.Sc 4th Yr. Students, DIMS, Dehradun, Utarakhand,, India
     

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Introduction: Present Era is largely composed of the world of technology, in a relatively short span of time we have been immersed in a world of high defnition television, Facebook, you tube, internet radio, “green” cars, outrageous thrill rides, 3- D technology, etc.but no area has become as prominent as that of theonline gaming. Methodology: A descriptive design was used for the study. The subjects were 90 adolescents of 17- 25 yeas of age group selected by the non probability convinient sampling technique. Structured questioonaire and the likert scale was administered to assess the knowledge and attitude of the adolescent. Result: The study shows that out of 90 samples most of the adolescents 59(65.6%) belongs to age group 22-25 years of age. 63(70%) are males sample in the study, 56(62.2%) are graduate, 58(64.4%) reveals that they are having previous knowledge regarding health hazzard of PUBG, 48(53.3%) get the information regarding PUBG from social group. A structured questionnaire and likert scale was administered to the samples an dthe results shows that majority of the participants 71(78.9%) had average knowledge, 16(17.8%) had poor knowledge, 3(3.3%) had good knowledge regarding health hazzard of PUBG. 84(93.3%) adolescent showa positive attitude while 6(6.7%) of samples show negative attitude. The chi square with Yates correction depicts that only source of information is significantly associated with the knowledge regarding health hazzard of PUBG. Conclusion: The study concluded that the PUBG game had a impact on health that affects the physical and psychological status of the adolescents who are indulging themselves in the gamig. Findings of the study suggest that there should be health awareness programmes in the school and collegses, regarding the effect of online gaming on the health of the adolescent, so that it can be prevented.

Keywords

PUBG, Knowledge, attitude, Adolescents, health hazzards.
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  • http://www.indiatoday.in/in/information/story/unique-pubg-names.
  • http://pubmed.ncbr-nlm.nih.gov/29892241/
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  • http://www.researchgatenet.com//PUBG
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  • A Study to Assess the Knowledge and Attitude regarding Health Hazzards of PUBG Game among Adolescent studying in selected college of Uttarakhand

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Authors

Dhasmana Shivani
Assistant Professor, DIMS, Dehradun, Utarakhand,, India
Nautiyal Monika
B.Sc 4th Yr. Students, DIMS, Dehradun, Utarakhand,, India
Thapliyal Anurag
B.Sc 4th Yr. Students, DIMS, Dehradun, Utarakhand,, India

Abstract


Introduction: Present Era is largely composed of the world of technology, in a relatively short span of time we have been immersed in a world of high defnition television, Facebook, you tube, internet radio, “green” cars, outrageous thrill rides, 3- D technology, etc.but no area has become as prominent as that of theonline gaming. Methodology: A descriptive design was used for the study. The subjects were 90 adolescents of 17- 25 yeas of age group selected by the non probability convinient sampling technique. Structured questioonaire and the likert scale was administered to assess the knowledge and attitude of the adolescent. Result: The study shows that out of 90 samples most of the adolescents 59(65.6%) belongs to age group 22-25 years of age. 63(70%) are males sample in the study, 56(62.2%) are graduate, 58(64.4%) reveals that they are having previous knowledge regarding health hazzard of PUBG, 48(53.3%) get the information regarding PUBG from social group. A structured questionnaire and likert scale was administered to the samples an dthe results shows that majority of the participants 71(78.9%) had average knowledge, 16(17.8%) had poor knowledge, 3(3.3%) had good knowledge regarding health hazzard of PUBG. 84(93.3%) adolescent showa positive attitude while 6(6.7%) of samples show negative attitude. The chi square with Yates correction depicts that only source of information is significantly associated with the knowledge regarding health hazzard of PUBG. Conclusion: The study concluded that the PUBG game had a impact on health that affects the physical and psychological status of the adolescents who are indulging themselves in the gamig. Findings of the study suggest that there should be health awareness programmes in the school and collegses, regarding the effect of online gaming on the health of the adolescent, so that it can be prevented.

Keywords


PUBG, Knowledge, attitude, Adolescents, health hazzards.

References