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Wavelet Based Texture Analysis for Image Retrieval Applications


Affiliations
1 Department of Computer Science, Mother Therasa University, Kodaikanal, India
2 Sun College of Engineering and Technology, Nagercoil, India
     

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Texture is a ubiquitous experience and can describe a variety of natural phenomena with repetition, such as sound (background noise in a machine room), motion (animal running), visual appearance (surface color and geometry) and human activities (daily lives). Since reproducing the realism of the physical world is a major goal for computer graphics, textures are important for rendering synthetic images and animations. However, as textures are so diverse it is difficult to describe and reproduce them under a common framework. In this paper, new methods for synthesizing textures are presented. The initial part of the paper is concerned with a basic algorithm for reproducing image textures. The limitations of traditional methods can be overcome by the proposed approach based on multi-resolution (search neighborhoods and tree-structured vector quantization) analysis. The paper concerns with various extensions of the basic algorithm; the extensions concentrate on either reproducing textures of different physical phenomena such as motions, or creating textures in novel ways in addition to mimic existing ones.

Keywords

Texture, Wavelet, Multiresolution Analysis and Image Retrieval.
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  • Wavelet Based Texture Analysis for Image Retrieval Applications

Abstract Views: 167  |  PDF Views: 3

Authors

Shoba Rani
Department of Computer Science, Mother Therasa University, Kodaikanal, India
S. Purushothaman
Sun College of Engineering and Technology, Nagercoil, India

Abstract


Texture is a ubiquitous experience and can describe a variety of natural phenomena with repetition, such as sound (background noise in a machine room), motion (animal running), visual appearance (surface color and geometry) and human activities (daily lives). Since reproducing the realism of the physical world is a major goal for computer graphics, textures are important for rendering synthetic images and animations. However, as textures are so diverse it is difficult to describe and reproduce them under a common framework. In this paper, new methods for synthesizing textures are presented. The initial part of the paper is concerned with a basic algorithm for reproducing image textures. The limitations of traditional methods can be overcome by the proposed approach based on multi-resolution (search neighborhoods and tree-structured vector quantization) analysis. The paper concerns with various extensions of the basic algorithm; the extensions concentrate on either reproducing textures of different physical phenomena such as motions, or creating textures in novel ways in addition to mimic existing ones.

Keywords


Texture, Wavelet, Multiresolution Analysis and Image Retrieval.