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Personalized Mobile Learning System to Enhance Language Learning Outcomes


Affiliations
1 Department of Information Technology, English Language and Translation, King Saud University, Riyadh 11451, Saudi Arabia
 

Objectives: This study describes the development and evaluation of a personalized mobile language learning system to teach and improve spelling. Methods/Statistical Analysis: The design process consisted of two stages: the first was directed by needs analysis sessions with a focus group of 5 language teachers. Next was analyzing the data collected during the previous phase and applied it to system design. It consists of: a practical component in which a learner can practice a specific spelling rule, and a game component where a learner plays a spelling game and scores her progress. Findings: The system adopts a personalized design approach allowing the instructor, or the parent, to add new spelling rules or new spelling words, which will be automatically embedded into both the practical and game components. The evaluation process involved testing the system on young students in classroom and home settings. Data were collected through observation and interview. Results indicated an overall positive attitude towards using the system. This study hopes to open a channel of communication that will facilitate development of systems that enhance learning outcomes among young learners using mobile gaming technology. Applications: Mobile application, Personalized android app.
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  • Personalized Mobile Learning System to Enhance Language Learning Outcomes

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Authors

Muna Al-Razgan
Department of Information Technology, English Language and Translation, King Saud University, Riyadh 11451, Saudi Arabia
Hind Alotaibi
Department of Information Technology, English Language and Translation, King Saud University, Riyadh 11451, Saudi Arabia

Abstract


Objectives: This study describes the development and evaluation of a personalized mobile language learning system to teach and improve spelling. Methods/Statistical Analysis: The design process consisted of two stages: the first was directed by needs analysis sessions with a focus group of 5 language teachers. Next was analyzing the data collected during the previous phase and applied it to system design. It consists of: a practical component in which a learner can practice a specific spelling rule, and a game component where a learner plays a spelling game and scores her progress. Findings: The system adopts a personalized design approach allowing the instructor, or the parent, to add new spelling rules or new spelling words, which will be automatically embedded into both the practical and game components. The evaluation process involved testing the system on young students in classroom and home settings. Data were collected through observation and interview. Results indicated an overall positive attitude towards using the system. This study hopes to open a channel of communication that will facilitate development of systems that enhance learning outcomes among young learners using mobile gaming technology. Applications: Mobile application, Personalized android app.

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DOI: https://doi.org/10.17485/ijst%2F2019%2Fv12i1%2F139871