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Tuli, Neha
- Augmented Reality as Teaching Aid: Making Chemistry Interactive
Abstract Views :218 |
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Authors
Neha Tuli
1,
Archana Mantri
1
Affiliations
1 CrEiLa, CURIN, Chitkara University, Rajpura, IN
1 CrEiLa, CURIN, Chitkara University, Rajpura, IN
Source
Journal of Engineering Education Transformations, Vol 28, No Spl Iss (2015), Pagination: 188-191Abstract
Augmented Reality (AR) is a combination of real world and digital data. It facilitates and enhances user experience of interaction with physical world by imposing virtual images on real ones. The idea presented in this paper is to show how AR can be used to enhance the learning experience of students in chemistry lab. The Augmented Reality Chemistry application presented here is a teaching aid supplementing the work of teacher in the chemistry lab. It proposes to make chemistry easy and interactive, while warning the students of any harmful efects/reactions by wrong use of chemicals in the laboratory.Keywords
Marker-Based Augmented Reality, Virtual Reality, Speech Recognition.- Interactive Faculty Display:Giving AR Experience
Abstract Views :232 |
PDF Views:1
Authors
Neha Tuli
1,
Archana Mantri
2
Affiliations
1 CSE, Chitkara University, Rajpura, IN
2 Chitkara University, Rajpura, IN
1 CSE, Chitkara University, Rajpura, IN
2 Chitkara University, Rajpura, IN
Source
Journal of Engineering Education Transformations, Vol 29, No 3 (2016), Pagination: 61-66Abstract
Augmented Reality is the fusion of Real and Virtual Worlds enhancing the physical information by exact super-imposition of Computer generated content on it. This paper presents our AR application developed with AURASMAAR software. We briefly describe the project named as Faculty Display as an aid to students or visitors or other college faculty to know about/track the faculty of the college. Augmented reality techniques have been of great use in education [1], engineering [2] and entertainment [3]. We have designed it for our college, but the same can be designed in another way to be used in other educational institutes, schools, government offices, or any of the private offices.Keywords
Marker-Based Augmented Reality, Aurasma, Image Acquisition, Interaction Techniques, Layar, ARToolkit.- Augmented Reality in Educational Environments: A Systematic Review
Abstract Views :184 |
PDF Views:0
Authors
Affiliations
1 Department of Computer Science and Engineering Chitkara University Institute of Engineering and Technology, Chitkara University, IN
2 Department of Computer Science and Engineering Chitkara University Institute of Engineering and Technology, Chitkara University, IN
3 Department of Electronics and Communication Engineering, Chitkara University Institute of Engineering and Technology, Chitkara University, Punjab, IN
1 Department of Computer Science and Engineering Chitkara University Institute of Engineering and Technology, Chitkara University, IN
2 Department of Computer Science and Engineering Chitkara University Institute of Engineering and Technology, Chitkara University, IN
3 Department of Electronics and Communication Engineering, Chitkara University Institute of Engineering and Technology, Chitkara University, Punjab, IN
Source
Journal of Engineering Education Transformations, Vol 36, No 2 (2022), Pagination: 8-19Abstract
This study focuses on the emerging technologies used in Augmented Reality (AR) and their role in the field of education. With this aim, 70 articles gathered from Scopus, Science Direct, Springer, Taylor Francis, and Web of science databases were examined. Analysis showed that the number of AR articles in educational environments have gradually increased over the years. AR is being most commonly used in science education (biology, physics and chemistry). The literature also highlights various advantages of AR when used in learning environments. It has been understood that the AR is an imminent learning tool and is lately gaining recognition and acceptance in the educational field. While marker-based AR was the key in most of the articles, it was implemented using mobile devices. The literature revealed that most articles examined their results using Quantitative methods. Our article emphasizes on the impact of AR in education, current technologies and its future scope. This paper also provides detailed analysis of the use of AR in engineering education highlighting that the most of the articles highlighted the use of marker-based AR, used non-probability sampling strategy and applied mixed method for analysis. The findings of this study would help other researchers to identify potential direction for future research.Keywords
Augmented Reality, Education, Interactive Learning Environment, Technologies of Augmented Reality, Augmented Reality Integration.References
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