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Mantri, Archana
- Augmented Reality as Teaching Aid: Making Chemistry Interactive
Authors
1 CrEiLa, CURIN, Chitkara University, Rajpura, IN
Source
Journal of Engineering Education Transformations, Vol 28, No Spl Iss (2015), Pagination: 188-191Abstract
Augmented Reality (AR) is a combination of real world and digital data. It facilitates and enhances user experience of interaction with physical world by imposing virtual images on real ones. The idea presented in this paper is to show how AR can be used to enhance the learning experience of students in chemistry lab. The Augmented Reality Chemistry application presented here is a teaching aid supplementing the work of teacher in the chemistry lab. It proposes to make chemistry easy and interactive, while warning the students of any harmful efects/reactions by wrong use of chemicals in the laboratory.Keywords
Marker-Based Augmented Reality, Virtual Reality, Speech Recognition.- Innovation Management Process in Young Academic Institutes
Authors
1 Chitkara University Research & Innovation Network, Chitkara University, Punjab, IN
Source
Journal of Engineering Education Transformations, Vol 28, No Spl Iss (2015), Pagination: 252-256Abstract
Technological innovations from most young universities and academic institutes generally emerge out of chaos. Thus, there is usually no support system put in place to support and manage this chaos. This is also largely due to the objectives of young academic institutions which are defined out of their mission to focus on academic excellence and placement rather than to nurture innovations that promise long term benefits. While there have been many social science research methodology based studies on this subject under the broad umbrella of "Innovation and Technology Management", there is usually an absence of a well defined process to help academic institutions to manage their intellectual property better. A clearly articulated method for translation of ideas into technological innovation will certainly help young academic institutes to inculcate research in students and teachers and would help identify the best commercial application of technological innovations.
In this paper we identify the need, propose and debate features of an innovation management process, based on cloud based technologies, particularly suitable for young academic institutes, to promote and support innovation in students and faculty.
Keywords
Innovation Management, Cloud Based Technology.- Interactive Faculty Display:Giving AR Experience
Authors
1 CSE, Chitkara University, Rajpura, IN
2 Chitkara University, Rajpura, IN
Source
Journal of Engineering Education Transformations, Vol 29, No 3 (2016), Pagination: 61-66Abstract
Augmented Reality is the fusion of Real and Virtual Worlds enhancing the physical information by exact super-imposition of Computer generated content on it. This paper presents our AR application developed with AURASMAAR software. We briefly describe the project named as Faculty Display as an aid to students or visitors or other college faculty to know about/track the faculty of the college. Augmented reality techniques have been of great use in education [1], engineering [2] and entertainment [3]. We have designed it for our college, but the same can be designed in another way to be used in other educational institutes, schools, government offices, or any of the private offices.Keywords
Marker-Based Augmented Reality, Aurasma, Image Acquisition, Interaction Techniques, Layar, ARToolkit.- Resolving Network Issues Using Augmented Reality and Virtual Reality
Authors
1 Department of Computer Science & Engineering, Chitkara University, Punjab, IN
2 Department of Electrical and Electronics Engineering, Chitkara University, Punjab, IN
Source
Journal of Engineering Education Transformations, Vol 34, No SP ICTIEE (2021), Pagination: 464-467Abstract
Networking is a critical and essential commodity in today's digital world, as it establishes communication between people at remote locations. Routers, switches, cables, etc. are the essential devices of any network. Network technicians use these devices to set up the network at homes, offices and public places. In a situation of any network issue, the end-user is dependent upon the network service provider to resolve the issue as the end-user has not sufficient knowledge about the network devices. However, with the help of Augmented Reality (AR) and Virtual Reality (VR) technology, end-user can be provided with the basic training or knowledge to operate the network devices. In this paper, an AR or VR based learning environment is proposed, for providing the knowledge about different network devices and their connections. While this elementary knowledge will add to the awareness of the enduser about networking, it would also enable reducing the cost and time of the end-user and network technicians.Keywords
Augmented Reality, Virtual Reality, Networking, Data Transmission, Network Technicians, Routers, Switch.- Augmented Reality in Educational Environments: A Systematic Review
Authors
1 Department of Computer Science and Engineering Chitkara University Institute of Engineering and Technology, Chitkara University, IN
2 Department of Computer Science and Engineering Chitkara University Institute of Engineering and Technology, Chitkara University, IN
3 Department of Electronics and Communication Engineering, Chitkara University Institute of Engineering and Technology, Chitkara University, Punjab, IN
Source
Journal of Engineering Education Transformations, Vol 36, No 2 (2022), Pagination: 8-19Abstract
This study focuses on the emerging technologies used in Augmented Reality (AR) and their role in the field of education. With this aim, 70 articles gathered from Scopus, Science Direct, Springer, Taylor Francis, and Web of science databases were examined. Analysis showed that the number of AR articles in educational environments have gradually increased over the years. AR is being most commonly used in science education (biology, physics and chemistry). The literature also highlights various advantages of AR when used in learning environments. It has been understood that the AR is an imminent learning tool and is lately gaining recognition and acceptance in the educational field. While marker-based AR was the key in most of the articles, it was implemented using mobile devices. The literature revealed that most articles examined their results using Quantitative methods. Our article emphasizes on the impact of AR in education, current technologies and its future scope. This paper also provides detailed analysis of the use of AR in engineering education highlighting that the most of the articles highlighted the use of marker-based AR, used non-probability sampling strategy and applied mixed method for analysis. The findings of this study would help other researchers to identify potential direction for future research.Keywords
Augmented Reality, Education, Interactive Learning Environment, Technologies of Augmented Reality, Augmented Reality Integration.References
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- Using Concept Inventory for Assessing Conceptual Knowledge in the Signals and Systems Course
Authors
1 Department of Electronics and Communication Engineering, Chitkara University Institute of Engineering and Technology, Chitkara University, Punjab, IN
2 Department of Psychology, St. Mary MacKillop College, ACT, AU
Source
Journal of Engineering Education Transformations, Vol 37, No 1 (2023), Pagination: 41-50Abstract
The engineering schools usually target problem-solving skills in students instead of conceptual development, which is an essential skill for transformation from novice to professional engineer as per the program objective. Improving a student's conceptual knowledge can help students understand a problem better and develop a better solution. Conceptual understanding also assists students in identifying gaps in their problem-solving techniques. This paper attempts to administer a Signal and System Concept Inventory (SSCI) to test the conceptual knowledge of core concepts of signals and systems course and then identify the correlation of post-test scores with the student's performance in the end-term exam. The result shows that the students who scored above 80% in concept inventory also performed outstanding in the end-term examination. The result also indicates that most of the students able solve questions on background mathematics and pole- zero plots but struggled with convolution and Fourier analysis.Keywords
concept inventory, conceptual understanding, assessment, engineering educationReferences
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