Open Access Open Access  Restricted Access Subscription Access
Open Access Open Access Open Access  Restricted Access Restricted Access Subscription Access

The Purposes and Effects of Cyber Cafe Usage in Manila


Affiliations
1 University of the East-Manila, Philippines
     

   Subscribe/Renew Journal


This descriptive study determined the purposes and effects of usage on cyber cafe users in Manila. It was found that most cyber cafe users in Manila were male, young, pursuing or attained a college degree, and students (i.e., not working), did not own personal computers and had no Internet access at home, and belonged to middle-income families. Internet connection was the cyber cafe service most availed. Primarily, they used the Internet for social networking, watching videos, searching information, and sending/reading emails. They used the cyber cafe services four times a week for about 4.25 hours per visit. Cyber cafe gamers have been playing strategy/LAN-based/role-playing games for at least 2.5 years. The respondents were satisfied with cyber cafe services. The purposes of visit of the respondents were varied. Spending free time by simply hanging out in cyber cafes was one of the unique findings of the study. The effects of cyber cafe usage were on health, responsibilities, relaxation, and socialization. These effects were only consequential, i.e., as a result of the respondents' decision to use cyber cafe services excessively. The study called for parental and institutional monitoring and control, but it stressed that self-regulation was the most effective solution.

Keywords

Cyber Cafe, Effect of Usage, Internet Cafe, Internet Usage, Manila, Purpose of Usage.
Subscription Login to verify subscription
User
Notifications
Font Size

  • Alam, Syed Shah, Abdullah, Zaini, and Nilufar Ahsan. 2009. "Cyber cafe usage in Malaysia: An exploratory study." Journal of Internet Banking and Commerce 14(1):1-13. http://www.arraydev.com/commerce/JIBC/2009-04/Final%20cyber%20cafe-%20JIBC_final.pdf.
  • Adebayo, Oluwadare S. 2008. "Performance evaluation and indices of cyber cafe business: A factor analytic approach." Journal of Information and Communication Technology 7:89-102.
  • Adomi, Esharenana E., Okiy, Rose B., and Josiah O. Ruteyan. 2003. "A survey of cybercafes in Delta State, Nigeria." The Electronic Library 21(5):487-495.
  • Alese, Boniface K., and Samuel Olaniran Owoyemi. 2004. "Factor analytic approach to internet usage in South-Western Nigeria." Journal of Information Technology Impact 4(3):171-188.
  • De Guzman, Allan B., and Federico B. Fabian. 2009. "A triad of Filipino adolescents' zones of lived experiences of information and communications technology (ICT)." Educational Research for Policy and Practice 8(1):23-24. doi: 10.1007/s10671-008-9057-y.
  • Furuholt, Bjorn, and Stein Kristiansen. 2007. "A rural-urban digital divide? Regional aspects of Internet use in Tanzania." The Electronic Journal of Information Systems in Developing Countries 31(6): 1-15. http://www.ejisdc.org/ojs2/index.php/ejisdc/article/view-File/417/216.
  • George, Darren, and Paul Mallery. SPSS for Windows step by step: A simple guide and reference 16.0 update 9th edn. Boston, MA: Pearson Education, 2009.
  • Globalization and World Cities (GaWC) Study Group and Network. "The world according to GaWC 2008". Accessed October 25, 2010. http://www.lboro.ac.uk/gawc/world2008t.html.
  • Haseloff, Anikar M. 2005. "Cybercafes and their potential as community development tools in India." The Journal of Community Informatics 1(3):53-65. http://www.ci-journal.net/index.php/ciej/article/view/226/181.
  • Hsu, Yi.-Chung., and Tai.-Kuei, Yu. 2007. "Taiwanese adolescents' intention model of visiting internet cafes." Cyber Psychology & Behavior 10(4):601-604. doi: 10.1089/cpb.2007.9983.
  • Klassen, Kenneth J., and Keith A. Willoughby. 2003. "In-class simulation games: Assessing student learning." Journal of Information Technology Education 2:1-13.
  • Kumar, Rita, and Robin Lightner. 2007. "Games as an interactive classroom technique: Perceptions of corporate trainers, college instructors and students." International Journal of Teaching and Learning in Higher Education 19(1):53-63.
  • National Statistics Office. "National Statistics 2007 census of population." Accessed November 8, 2010. http://www.census.gov.ph/data/census2007/index.html
  • Olatokun, Wole Michael. 2009. "Analysing socio-demographic differences in access and use of ICTs in Nigeria using the capability approach." Issues in Informing Science and Information Technology, 6:479-496. http://iisit.org/Vol6/IISITv6p479-496Olatokun628.pdf.
  • Pallant, Julie. SPSS survival manual: A step by step guide to data analysis using SPSS for windows version 10. Buckingham, England: Open University Press, 2001.
  • Rogers, Everett M., and Pratibha Shukla. 2001." The role of telecenters in development communications and the digital divide." Journal of Development Communication 12(2):26-31.
  • Salvador, Tony, Sherry, John W., and Alvaro E. Urrutia. 2005. "Less cyber, more cafe: Enhancing existing small businesses across the digital divide with ICTs." Information Technology for Development 11(1):77-95.
  • Somoni, Jehbthah B.M.M., Martin, Lumumba Omweri, and Nyandoro Cephus Kebabe. 2010. "Consumer preference of different cyber cafe services in Kenya: A critical evaluation of the factors that influence preference for different cyber cafe services in Kisii Town." African Journal of Business & Management 1:282-291. http://www.aibuma.org/journal/ paper19_Consumer_Preference.pdf.
  • Torrente, Javier, Moreno-Ger, Pablo, Martinez-Ortiz, Ivan, and Baltazar Fernandez-Manjon. 2009. "Integration and deployment of educational games in e-learning environments: The learning object model meets educational gaming." Educational Technology & Society 12(4):359-371.
  • Virvou, Maria, Katsionis, George, and Konstantinos Manos. 2005. "Combining software games with education: Evaluation of its educational effectiveness." Educational Technology & Society 8(2):54-65.
  • Wahid, Fathul, Furuholt, Bjorn, and Stein Kristiansen. 2004. "Global diffusion of the internet III: Information diffusion agents and the spread of internet cafes in Indonesia." Communications of the Association for Information Systems 13:589-614.

Abstract Views: 595

PDF Views: 2




  • The Purposes and Effects of Cyber Cafe Usage in Manila

Abstract Views: 595  |  PDF Views: 2

Authors

Rex Perez Bringula
University of the East-Manila, Philippines
Roselle Salvador Basa
University of the East-Manila, Philippines
John Benedic Rodriguez Enriquez
University of the East-Manila, Philippines
Ana Clariza Natanauan
University of the East-Manila, Philippines
Jenmart Bonifacio
University of the East-Manila, Philippines
Mikael Manuel
University of the East-Manila, Philippines

Abstract


This descriptive study determined the purposes and effects of usage on cyber cafe users in Manila. It was found that most cyber cafe users in Manila were male, young, pursuing or attained a college degree, and students (i.e., not working), did not own personal computers and had no Internet access at home, and belonged to middle-income families. Internet connection was the cyber cafe service most availed. Primarily, they used the Internet for social networking, watching videos, searching information, and sending/reading emails. They used the cyber cafe services four times a week for about 4.25 hours per visit. Cyber cafe gamers have been playing strategy/LAN-based/role-playing games for at least 2.5 years. The respondents were satisfied with cyber cafe services. The purposes of visit of the respondents were varied. Spending free time by simply hanging out in cyber cafes was one of the unique findings of the study. The effects of cyber cafe usage were on health, responsibilities, relaxation, and socialization. These effects were only consequential, i.e., as a result of the respondents' decision to use cyber cafe services excessively. The study called for parental and institutional monitoring and control, but it stressed that self-regulation was the most effective solution.

Keywords


Cyber Cafe, Effect of Usage, Internet Cafe, Internet Usage, Manila, Purpose of Usage.

References