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Hand Gesture Recognition


 

To get more interactive with virtual reality systems, hand gesture recognition appears as a suitable mean. Gesture recognition are of different types making use of other types has been a research topic for many years. However, the use of cameras technology for automatic gesture recognition is in its infant stage. Cameras, with its potential of simultaneously capturing a full 3D point with a sensor in video rates, this provides us with a great potential for real-time measurement of dynamic scenes. With the help of camera the aim is to build a man - machine interface, this will be done using a range in camera for identifying hand gestures.  In the near future, gesture recognition technology will routinely add yet another dimension to human interactions with consumer electronic devices such as PCs, media tablets and Smartphones. Gesture recognition is a very exciting prospect, particularly for Smartphones and tablets. Camera-based tracking for gesture recognition has actually been in use for some time. Leading video game consoles Microsoft’s Xbox and Sony’s PlayStation both have gesture recognition built-in.

There are certain limitations related to gesture recognition like adverse light conditions, variations in the background, and high power consumption. Gesture recognition will likely become a useful feature for all media tablets, portable media players, and portable game players. Over time, it is anticipated that a higher percentage of media tablets will have the technology, rather than Smartphones  This research demonstrates the capability of a range camera for real-time gesture recognition applications.


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  • Hand Gesture Recognition

Abstract Views: 189  |  PDF Views: 2

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Abstract


To get more interactive with virtual reality systems, hand gesture recognition appears as a suitable mean. Gesture recognition are of different types making use of other types has been a research topic for many years. However, the use of cameras technology for automatic gesture recognition is in its infant stage. Cameras, with its potential of simultaneously capturing a full 3D point with a sensor in video rates, this provides us with a great potential for real-time measurement of dynamic scenes. With the help of camera the aim is to build a man - machine interface, this will be done using a range in camera for identifying hand gestures.  In the near future, gesture recognition technology will routinely add yet another dimension to human interactions with consumer electronic devices such as PCs, media tablets and Smartphones. Gesture recognition is a very exciting prospect, particularly for Smartphones and tablets. Camera-based tracking for gesture recognition has actually been in use for some time. Leading video game consoles Microsoft’s Xbox and Sony’s PlayStation both have gesture recognition built-in.

There are certain limitations related to gesture recognition like adverse light conditions, variations in the background, and high power consumption. Gesture recognition will likely become a useful feature for all media tablets, portable media players, and portable game players. Over time, it is anticipated that a higher percentage of media tablets will have the technology, rather than Smartphones  This research demonstrates the capability of a range camera for real-time gesture recognition applications.