A B C D E F G H I J K L M N O P Q R S T U V W X Y Z All
D. Abenes, Faith Micah
- Readiness of Tertiary Students in Flexible Learning Approach
Authors
1 Rizal Technological University, Mandaluyong City, PH
2 De La Salle-College of Saint Benilde Manila, PH
Source
Automation and Autonomous Systems, Vol 12, No 3 (2020), Pagination: 62-69Abstract
The unexpected happening this 2020 has changed the lives of the people across the world. It changes the way of life. From busy streets every morning to a ghost town in just an announcement from the President. This Pandemic change many norms everyday like the normal purchasing your groceries in the market to online buying of your necessities to avoid direct contact with other people. There are so many precautionary measures to avoid the spread of the COVID-19 to prevent the spread. One of the precautionary measures of all the countries worldwide is the shutdown of physical classes that shifts to virtual classes to cope up with the prevention of the spread. This study was conducted to assess the readiness of the students of the College of Education on the implementation of Flexible Learning Delivery Mode on the First Semester of SY 2020-2021. The conduct of this study was deemed to be of utmost necessity brought about by the need of educational institutions to adapt to the “new normal” in this time of the COVID-19 pandemic. Results of this study are intended to serve as a basis and guide for the administrators- the College of Education officials in particular, in terms of decision making relative to the loading of the faculty members, scheduling of classes and developing possible programs to support the University’s endeavors on the conduct of Flexible Learning System Delivery. Most frequent number of reasons for not pursuing enrolment in the said semester is due to lack of resources, safety precautions and health risks. However, the majority still would want to pursue studies because tuitions and miscellaneous fees are free.
Keywords
COVID-19, Distance Learning, Flexible Learning, Readiness, Tertiary Education.- Assessment of Students in Digital Game-Based Learning in Teaching Physics 7
Authors
1 Rizal Technological University, Mandaluyong City, PH
2 De La Salle-College of Saint Benilde Manila, PH
Source
Automation and Autonomous Systems, Vol 12, No 2 (2020), Pagination: 21-28Abstract
In the 2018 Programme for International Student Assessment (PISA) results, the Philippines scored the lowest in reading comprehension and the second lowest in mathematics and science. PISA result is also corresponding to the learners’ performance in the National Achievement Test, DepEd realizes the pressure of addressing the issues and gaps in attaining the quality of primary education in the Philippines. Therefore, to improve the educational system in the country, the Department of Education (DepEd) continuously implements innovations, particularly in science, where different programs and curricula introduce to appraise the educational standards. Educators have worked on different instructional materials to upgrade the quality of education. Various instructional materials need efficient and enjoyable learning and teaching engagement.
In this generation, everything that one wants to know and get is just one click away. The education also must cope with the fast-changing world where everything revolves in the Digital World, so the Instructional Material also must be digital in form. Digital Game-Based Learning is a kind of method where students learn through mobile devices. In this study, the researchers developed Digital Game-Based Learning in teaching Physics topics such as sound, heat, and light using the ADDIE Model. The development of DGBL was evaluated by 120 Grade 7 students from one of the Laboratory Schools in Metro Manila. After series of development, the study revealed that the students strongly agree that the Digital Game-Based Learning in teaching Physics 7 is easy to use, efficient, appropriate and appealing, relevant, have correct procedures, the contents are appropriate, there are organization and presentation of the material, and the activities are enjoyable. However, there are still problems encountered like the inability to have their android phone for Digital Game-Based Learning.