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Wearable Technology Novel Innovation in Interactivity


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1 Tilak College of Science and Commerce, Vashi, India
 

There are various technologies and products available in the market that efficiently helps the human being in various ways spanning from desktops, laptops, electronic calculators, PDAs.etc.But the innovation haven't stopped to envision human need more efficiently, giving rise to a novel concept of "Wearable technology" which has changed many concepts of product development disruptively. The main focus of wearable computing is that these devices can be carried anywhere and they take active participation in human activities. It refers to electronic technologies that are incorporated into items of clothing and accessories which can comfortably be worn on the body. These wearable devices can perform many of the same computing tasks as mobile phones and laptop computer, however, in some cases; wearable technology can outperform these hand-held devices entirely. Wearable technology tends to be more sophisticated than hand-held technology on the market today because it can provide sensory and scanning features not typically seen in mobile and laptop devices, such as biofeedback and tracking of physiological function. The purpose of wearable technology is to create constant, convenient, seamless, portable, and mostly hands-free access to electronics and computers.. One view is that we will more easily accept wearable technology if it's incorporated within things that we are already wearing so we is just adding technology to an existing wearable e.g. jewellery and fashion.Wearable technology potentially has the most impact in the fields of health and fitness, the technology also promises great influence on gaming and entertainment. Augmented reality and wearable technology can combine to create a much more realistic and immersive environment in real time.As the potential uses in various fields continue to grow, the sociological and cultural impact wearable technology will have in the future should not be minimized. Already, the current hand-held devices available to consumers, such as Smart Phones, iPods and tablets, have changed the technological and social landscapes on a global scale, such that, walking out in public and seeing an individual engaging with a hand-held device is commonplace. Such an image was nonexistent only 20 years ago. With that in mind, developers and analysts predict that wearable technology will very quickly change the technological and cultural landscapes once again, and may even change the nature of mobile phones and other hand-held devices entirely.
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  • Wearable Technology Novel Innovation in Interactivity

Abstract Views: 252  |  PDF Views: 244

Authors

Sheetal Aditya
Tilak College of Science and Commerce, Vashi, India

Abstract


There are various technologies and products available in the market that efficiently helps the human being in various ways spanning from desktops, laptops, electronic calculators, PDAs.etc.But the innovation haven't stopped to envision human need more efficiently, giving rise to a novel concept of "Wearable technology" which has changed many concepts of product development disruptively. The main focus of wearable computing is that these devices can be carried anywhere and they take active participation in human activities. It refers to electronic technologies that are incorporated into items of clothing and accessories which can comfortably be worn on the body. These wearable devices can perform many of the same computing tasks as mobile phones and laptop computer, however, in some cases; wearable technology can outperform these hand-held devices entirely. Wearable technology tends to be more sophisticated than hand-held technology on the market today because it can provide sensory and scanning features not typically seen in mobile and laptop devices, such as biofeedback and tracking of physiological function. The purpose of wearable technology is to create constant, convenient, seamless, portable, and mostly hands-free access to electronics and computers.. One view is that we will more easily accept wearable technology if it's incorporated within things that we are already wearing so we is just adding technology to an existing wearable e.g. jewellery and fashion.Wearable technology potentially has the most impact in the fields of health and fitness, the technology also promises great influence on gaming and entertainment. Augmented reality and wearable technology can combine to create a much more realistic and immersive environment in real time.As the potential uses in various fields continue to grow, the sociological and cultural impact wearable technology will have in the future should not be minimized. Already, the current hand-held devices available to consumers, such as Smart Phones, iPods and tablets, have changed the technological and social landscapes on a global scale, such that, walking out in public and seeing an individual engaging with a hand-held device is commonplace. Such an image was nonexistent only 20 years ago. With that in mind, developers and analysts predict that wearable technology will very quickly change the technological and cultural landscapes once again, and may even change the nature of mobile phones and other hand-held devices entirely.