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How Color Properties can be used to Elicit Emotions in Video Games


Affiliations
1 UCO Laval 3Di, LICIA, 25 rue du Mans, 53000 Laval, France
2 Maitre de Conferences, Department of Geography and UMR LISST, Toulouse Jean-Jaures University, 5 allee Antonio Machado, 31058 Toulouse Cedex 9, France
3 Psychology Department, Universite Laval, Pavillon Felix-Antoine-Savard, 2325 rue des Bibliotheques, Quebec City, QC, G1V 0A6, Canada
 

Classifying the many types of video games is difficult, as their genres and supports are different, but they all have in common that they seek the commitment of the player through exciting emotions and challenges. Since the income of the video game industry exceeds that of the film industry, the field of inducting emotions through video games and virtual environments is attracting more attention. Our theory, widely supported by substantial literature, is that the chromatic stimuli intensity, brightness, and saturation of a video game environment produce an emotional effect on players. We have observed a correlation between the RGB additives color spaces, HSV, HSL, and HSI components of video game images, presented to n = 85 participants, and the emotional statements expressed in terms of arousal and valence, recovered in a subjective semantic questionnaire. Our results show a significant correlation between luminance, saturation, lightness, and the emotions of joy, sadness, fear, and serenity experienced by participants viewing 24 video game images.We also show strong correlations between the colorimetric diversity, saliency volume, and stimuli conspicuity and the emotions expressed by the players. These results allow us to propose video game environment development methods in the form of a circumplex model. It is aimed at game designers for developing emotional color scripting.
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  • How Color Properties can be used to Elicit Emotions in Video Games

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Authors

Erik Geslin
UCO Laval 3Di, LICIA, 25 rue du Mans, 53000 Laval, France
Laurent Jegou
Maitre de Conferences, Department of Geography and UMR LISST, Toulouse Jean-Jaures University, 5 allee Antonio Machado, 31058 Toulouse Cedex 9, France
Danny Beaudoin
Psychology Department, Universite Laval, Pavillon Felix-Antoine-Savard, 2325 rue des Bibliotheques, Quebec City, QC, G1V 0A6, Canada

Abstract


Classifying the many types of video games is difficult, as their genres and supports are different, but they all have in common that they seek the commitment of the player through exciting emotions and challenges. Since the income of the video game industry exceeds that of the film industry, the field of inducting emotions through video games and virtual environments is attracting more attention. Our theory, widely supported by substantial literature, is that the chromatic stimuli intensity, brightness, and saturation of a video game environment produce an emotional effect on players. We have observed a correlation between the RGB additives color spaces, HSV, HSL, and HSI components of video game images, presented to n = 85 participants, and the emotional statements expressed in terms of arousal and valence, recovered in a subjective semantic questionnaire. Our results show a significant correlation between luminance, saturation, lightness, and the emotions of joy, sadness, fear, and serenity experienced by participants viewing 24 video game images.We also show strong correlations between the colorimetric diversity, saliency volume, and stimuli conspicuity and the emotions expressed by the players. These results allow us to propose video game environment development methods in the form of a circumplex model. It is aimed at game designers for developing emotional color scripting.