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Telepsychiatry: Applications, Progress and New Initiatives


Affiliations
1 Department of Engineering Technology, Mississippi Valley State University, United States
2 Technology and Healthcare Solutions Inc., United States
 

Telepsychiatry is the use of telecommunications in remote assessing and treating psychiatric patients. This paper introduces the applications and progress of telepsychiatry in clinics, hospital emergency rooms, home-based assessment and treatment, and medical services for students. The applications of computer game and virtual reality in telepsychiatry is also presented. New initiatives of implementing telepsychiatry in the Mississippi Delta, USA is proposed and discussed. The new initiatives cover telepsychiatry services in mental health clinics, hospital emergency departments, tele-monitoring at home, and junior/senior high schools.

Keywords

Telepsychiatry, Telemedicine, Mental Health, Clinical Practices, Emergency Department, Computer Game, Virtual Reality, Network, Telecommunications.
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  • Telepsychiatry: Applications, Progress and New Initiatives

Abstract Views: 260  |  PDF Views: 167

Authors

Lidong Wang
Department of Engineering Technology, Mississippi Valley State University, United States
Cheryl Ann Alexander
Technology and Healthcare Solutions Inc., United States

Abstract


Telepsychiatry is the use of telecommunications in remote assessing and treating psychiatric patients. This paper introduces the applications and progress of telepsychiatry in clinics, hospital emergency rooms, home-based assessment and treatment, and medical services for students. The applications of computer game and virtual reality in telepsychiatry is also presented. New initiatives of implementing telepsychiatry in the Mississippi Delta, USA is proposed and discussed. The new initiatives cover telepsychiatry services in mental health clinics, hospital emergency departments, tele-monitoring at home, and junior/senior high schools.

Keywords


Telepsychiatry, Telemedicine, Mental Health, Clinical Practices, Emergency Department, Computer Game, Virtual Reality, Network, Telecommunications.