Refine your search
Collections
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z All
Sujithra, T.
- PO Assessment and Attainment through POGIL Based Classes
Abstract Views :208 |
PDF Views:0
Authors
Affiliations
1 Biomedical Engineering, Vel Tech Rangarajan & Dr.Sagunthala R&D Institute of Science and Technology, Chennai, IN
2 A. Merline, Electronics and Communication Engineering, Sethu Institute of Technology, IN
3 S.R.M Institute of Science and Technology, IN
1 Biomedical Engineering, Vel Tech Rangarajan & Dr.Sagunthala R&D Institute of Science and Technology, Chennai, IN
2 A. Merline, Electronics and Communication Engineering, Sethu Institute of Technology, IN
3 S.R.M Institute of Science and Technology, IN
Source
Journal of Engineering Education Transformations, Vol 33, No 4 (2020), Pagination: 76-83Abstract
This paper describes the development of POGIL based instructional design classes for complex engineering problems described in the Program Outcomes (PO) of National Board of Accreditation (NBA), India accreditation criteria. Embedded system Design course in Electronics and Communication Engineering course (ECE) is considered for experimentation. Subsequently it aims at providing students and interested fresh faculty an opportunity to design and build the project on their own. The aim of the project is to design a round robin based embedded system where the tasks are of their choice. To structure and complete their design part, both students and faculty were posed with a large number of questions. They were asked to refer literature and data sheets for their work. Once the design part was reviewed to avoid critical errors, students built their project and compared solutions to theoretical predictions. Feedback was collected and analysed to determine the effectiveness of POGIL in PO attainment. The reflections given by both faculty and students were positive, in particular students found that solving complex engineering problems are quite difficult and challenging compared to other prescribed book end exercises but POGIL helped them to be more constructive to build their knowledge.Keywords
POGIL, Descriptors, Personification.References
- Barrie, S. (2005). Rethinking generic graduate attributes, HERDSA News, Higher Education Research and Development Society of Australasia, vol 27(1),pp.1-6.
- Bhimasen Soragaon1 & K S Mahesh (2015) , “Measuring Attainment of Course Outcomes and Program Outcomes – A Simplified Approach as per Self-Assessment Report” , IOSR Journal of Research & Method in Education vol 4 pp 1318,
- Biggs, J (2011). Teaching for quality learning at university, Open University Press: Buckingham, McGraw-Hill Education (UK)
- Bowden, J., Hart, G., King, B., Trigwell, K. & Watts, O. (2000). Generic capabilities of ATN niversity Graduates, Canberra: Australian Government Department of Education, Training and Youth Affairs. http://www.clt.uts.edu.au /atn.grad.cap.project.index.htm
- Darrall Thompson, (2008), ” Software as a facilitator of graduate attribute integration and student self-assessment” ATN Assessment conference: Engaging Students with Assessment , pp. 234–246, DOI : http://hdl.handle.net/10453/11332
- David M. Hanson, (2003). Designing ProcessOriented Guided-Inquiry Activities , http://www.pcrest.com/research/fgb/2_4_14.pdf Journal of Engineering Education Transformations, Volume , No, Month 2015, ISSN 2349-2473, eISSN 2394-1707
- Dena Hale & Linda Greef Mullen,(2009). Designing Process Oriented Guided Inquiry Activities: A New Innovation for marketing classes, Marketing Education Review, Vol 19(1)
- Elliot P. Douglas, Chu-Chuan Chiu,” Processo riented G uided Inq uiry L earning in Engineering” International Conference on Teaching and Learning in Higher Education (ICTLHE 2012) in conjunction with RCEE & RHED 2012
- Hughes C & S. Barrie, (2010), “Influences on the assessment of graduate attributes in higher education, Assessment & Evaluation in Higher Education, 35(3), pp. 325–334.
- Lawrence Meda & Arthur James Swart,(2017).Graduate Attributes in Electrical Engineering a case study, International Journal of Engineering Education Vol. 33 2(A), pp. 653–661
- Masoodhu Banu N.M & Rajeswari K. (2017, June). POGIL based classes for communication engineering course, 13th International CDIO Conference, Calgary, Canada
- Nghiem, L. D., Goldfinch, T. Bell, M. (2010).Embedding graduate attribute development into the engineering curriculum: less is more?. The 21st Annual Conference for the Australasian Association for Engineering Education, pp. 165169. Sydney: Australasia Association of Engineering Education.
- Priya Sawant, (2016) “Implementation of Outcome Based Education: A Beginning, Journal of Engineering Education Transformations,vol29, https://www.researchgate.net/publication/289686628_Implementation_of_Outcome_Based_Educat ion_ A_Beginning
- Rachel Spronken-Smith , Carol Bond.,Angela McLean., Martin Jenkins., Stanley Frielick., Nell Smith., & Stephen Marshall, Developing and Embedding Graduate Attributes: Lessons for lecturers, programme directors , heads of department and senior managers in higher education institutions ” available online https://akoaotearoa.ac.nz/download/ng/file/gro up- 4/developing-and-embedding-graduateattributes- spronken-smith-2014.pdf
- Sahasrabudhe, S.C(2014). CO-PO mapping and attainment of C O - P O . http://www.nbaind.org/files/co-po-mappingand- attainment-of-cos-and-pos.pdf
- Sumison, J. and Goodfellow, J. (2004) “Identifying generic skills through curriculum mapping: a critical evaluation” Higher Education Research and Development, 23, 329–346.
- Wendy Green, Sarah Hammer & Cassandra Star (2009). Facing up to the challenge: why is it so hard to develop graduate attributes?, Higher Education Research & Development, 28:1, 1729, DOI: 10.1080/07294360802444339
- Gaming Pedagogy For Effective Learning In Engineering Colleges
Abstract Views :251 |
PDF Views:92
Authors
Affiliations
1 Department of Computer Science and Engineering Karunya Institute of Technology and Sciences, Coimbatore, IN
2 Department of Biomedical Engineering Vel Tech Rangarajan Dr. Sagunthala R&D Institute of Science and Technology Chennai, IN
1 Department of Computer Science and Engineering Karunya Institute of Technology and Sciences, Coimbatore, IN
2 Department of Biomedical Engineering Vel Tech Rangarajan Dr. Sagunthala R&D Institute of Science and Technology Chennai, IN
Source
Journal of Engineering Education Transformations, Vol 35, No 2 (2021), Pagination: 149-156Abstract
Our conventional teaching style teaches how to listen, memorize, and how to apply it to the real world. However, it is a good style of teaching, participation of the student in a subject is very less. Most of the time, it is faculty centric. Furthermore, in this style of teaching, practical knowledge is very less, most of them working towards the marks. In order to improve the teaching methods and to reduce the gap between the student and faculty, many academicians did their research in active learning. It improves the quality of teaching, and gave different ambient to the students. In this dissertation, gaming pedagogy is designed for engineering college students. Millennium learners prefer active learning; most importantly, they are visual learners. The mind map is one such technique, here they need to associate something related. Though it is a group activity, it cannot be conducted as a game. Teaching with images arouses their curiosity and if it is clubbed with a game their interest goes infinite. Hence, the pedagogy called connexion was designed to attract the diverse learners. Here, the class was divided into groups. One set of students was asked to prepare the task for connexion game called authors, and the other set was simply participants. The authors weaved together the images available in the public domain for finding the concept. Doing so they came up with lots of questions with the items they were exploring and they even developed some good strategies. They also designed clue questions for the participants to answer with the help of the teacher. For this study, connexion game conducted for the subject programming for problem solving using C. For detailed analysis fifty students chosen in our class; Students assessed in a specific concept via a connexion game. From the result, it is observed that ninety percentage of the students actively participated and understood the concept easily. The feedback also collected from the students, it shows that they are enjoying gaming pedagogy. As an end result, this gaming made the authors to think critically and the participants have a good conceptual understanding in addition to a good revision exercise and entertainment for them.Keywords
Teaching, Game, Connexion, Learners, Pedagogy.References
- Bonwell CC, Eison JA (1991). Active Learning: Creating Excitement in the Classroom. ASHE-ERIC Higher Education Report No. 1. Washington, DC: The George Washington University, School of Education and Human Development.
- Cooper, J., & Mueck, R. (1990). Student involvement in learning: Cooperative learning and college instruction. Journal on Excellence in College Teaching, 1, 68-76.
- Cruickshank, D. R. & Telfer, R. (1980). Classroom games and simulations. Theory into Practice, 19, 75-80.
- Dicarlo, S., Lujan, H., (2006). First year medical students prefer multiple learning styles. Advances in Physiology Education 30(1), 13-16.
- Emily M. Hunt (2010). Linked-Class ProblemBased Learning In Engineering: Method And Evaluation, American Journal of Engineering Education.
- Jonassen DH. (1999). Designing constructivist learning environments. Instruct Design Theories Models.
- Kolb, D. (1984). Experiential learning: Experience as the source of learning and development. Englewood Cliffs, N J: Prentice-Hall.
- Kuh G (2001). Assessing what really matters to student learning: inside the national survey of student engagement. Change.;33:10-7.
- Koh GC-H. (2016). Revisiting the “Essentials of problem-based learning”. Med Educ.
- Massey, A. P., Brown, S. A. & Johnston, J. D. (2005). It's all fun and games … Until they learn. Journal of Information Systems Education, 16, 914.
- Meehan- Andrews, T., (2008). Teaching mode efficiency and learning preferences of first year nursing students, Nurse Education Today 29, 2432.
- Oblinger.D and Oblinger, J. (2005),Educating the Net Generation, December. Maier, M., & Keenan, D. (1994). Cooperative learning in economics. Economic Inquiry, April, 358-361.
- Pardue, K.T., Morgan, P., (2008). March/April. Millennials considered: a new generation, new approaches and implications for nursing education. Nursing Education Perspectives 29(2), 74-79.
- Peddle, M., (2011). Simulation gaming in nurse education; entertainment or learning? Nurse Education Today 31, 647-649. Phyllis C. Blumenfe ld,El l io t So loway,Ron al d W. Marx,Joseph S. Krajcik, Mark Guzdial & Annemarie Palincsar (2011). Motivating ProjectBased Learning: Sust aining the Doing, Supp or t ing the Lea rnin g, Educ a t io na l Psychologist, 26,3-4.
- Qualters DM (2001). Do students want to be active? J Scholarship Teach Learn, 2:51-60.
- Royse, M.,Newton, S.,(2007). How gaming is used as an innovative strategy for nursing education, Nursing Education Perspectives 23(5), 263-267.
- Raud Z. (2012). Research and development of an active learning technology for University-Level education in the field of electronics and power electronics [Doctoral thesis], Tallinn University of Technology,Tallinn,Estonia.
- Sugar, S., & Takacs, G. (1999). Games that teach teams: Tale of the RAT. The Journal for Quality and Participation, 22, 54-55.
- Valery Vodovozov and Zoja Raud (2015). Concept Maps for Teaching, Learning, and Assessment in Electronics, Education Research International.
- Valery Vodovozov and Zoja Raud (2015). Concept Maps for Teaching, Learning, and Assessment in Electronics, Education Research International.
- Top-Down Learning Pedagogy for Real Time Embedded System Design
Abstract Views :73 |
PDF Views:0
Authors
Affiliations
1 Professor, Department of Bio Medical Engineering, Vel Tech Rangarajan Dr.Sagunthala R&D Institute of Science and Technology, Chennai.Tamil Nadu., IN
2 Associate Professor, Department of Computer Science and Engineering, Manipal Institute of Technology, Manipal Academy of Higher Education, Manipal, Karnataka., IN
3 Professor, Department of Computer Science and Engineering, Kalasalingam Academy of Research and Education,Krishnankoil, Srivilliputhur. Tamil Nadu., IN
1 Professor, Department of Bio Medical Engineering, Vel Tech Rangarajan Dr.Sagunthala R&D Institute of Science and Technology, Chennai.Tamil Nadu., IN
2 Associate Professor, Department of Computer Science and Engineering, Manipal Institute of Technology, Manipal Academy of Higher Education, Manipal, Karnataka., IN
3 Professor, Department of Computer Science and Engineering, Kalasalingam Academy of Research and Education,Krishnankoil, Srivilliputhur. Tamil Nadu., IN
Source
Journal of Engineering Education Transformations, Vol 36, No 3 (2023), Pagination: 01-10Abstract
This paper presents an innovative pedagogical approach for average learners to implement projects by effectively fitting their knowledge in solving real-world problems. In particular, it concentrates on embedded systems and embedded signal processing as the current world is experiencing through digital era. Even though both courses are taught, only less numbers of students are opting for embedded projects due to fear of coding and lack of fitting their knowledge appropriately. The focus of this study is to make students to come out of fear by following top-down teaching learning methodology for the design and implementation of Electro Cardio Gram (ECG) data acquisition system. Accordingly, initial interest has been generated by taking the students to the hospital where doctors acquire ECG routinely for their patients and do Fast Fourier Transform (FFT) to observe the spectrum for diagnosis purpose. Every real time system uses high level language for implementation. However, noncomputer science students always found it difficult. In order to make the students to come out of fear, simple scripting language MATLAB was tried first. MATLAB coding demo was given to observe the waveforms and an exercise was made to correlate with actual workplace. After interest creation phase, the relationship has been established between the practical they did and the workplace instrument. In the final stage, their learning process was activated by applying inquiry-based (Masoodhu Banu et al. (2020)) learning. Once the quest for real time implementation was created, it was observed that the student's curiosity was increased enormously and was instituted to be effective coders in solving real time applications with more confidence.Keywords
Top-Down Learning, Bottom-Up Learning, Ecg, Active Learning, Embedded System.References
- braham, R. G. (1985). Field IndependenceDependence and the Teaching of Grammar. TESOL Quarterly,19(4),689. https://doi.org/10.2307/3586671
- Ali, S., Durupt, A., & Adragna, P. A. (2013). Reverse Engineering for Manufacturing Approach: Based on the Combination of 3D and Knowledge Information.137–146. https://doi.org/10.1007/978-3-642-30817-8_14
- Ambika, D. R. (2015). Project-Based Learning in Digital Image Processing Course. Journal of Engineering Education Transformations, 0(Special),280–285. https://doi.org/10.16920/ijerit/2015/v0i0/5974 6
- Banu, N. M. M., Merline, A., & Sujithra, T. (2020). Po assessment and attainment through pogilbased classes. Journal of Engineering Education Transformations, 33(4), 76–83. https://doi.org/10.16920/jeet/2020/v33i4/1461 26
- Costall, A. (2017). 1966 and All That: James Gibson and Bottom-Down Theory. Ecological Psychology,29(3),221–230. https://doi.org/10.1080/10407413.2017.13301 21
- Dalling, T. (2020). Two Approaches to Learning Programming: Top-Down and Bottom-Up - Programming for Beginners. https://www.programmingforbeginnersbook.co m/blog/top-down-bottom-up-approaches-tolearning-programming/
- Davidovitch, N., & Shiller, Z. (2016). SkillBased Teaching For Undergraduate STEM Majors. American Journal of Engineering Education(AJEE),7(1),29–36. https://doi.org/10.19030/ajee.v7i1.9683
- Derek Covill, T. K. and R. M., & School. (2007). A Top Down Approach To Teaching Engineering Mechanics. International Symposium for Engineering Education, 103–109.
- Dr.Paresh Tanna, Dr. Amit Lathigara, D. N. B. (2022). Implementation of Problem Based Learning to Solve Real Life Problems. Journal of Engineering Education Transformations, 35(Special), 103–111.
- Field, J. (2004). An insight into listeners’ problems: Too much bottom-up or too much top-down? System,32(3),363–377. https://doi.org/10.1016/j.system.2004.05.002
- Good, T. L., Slavings, R. L., Harel, K. H., & Emerson, H. (1987). Student Passivity: A Study of Question Asking in K-12 Classrooms. Sociolo gy of Education, 60(3), 1 81. https://doi.org/10.2307/2112275
- Hall, P. (1992). Overview of reverse engineering and reuse research. Information and Software Technology, 34(4), 239–249. https://doi.org/10.1016/0950-5849(92)90080-9
- Hwang, A., & Arbaugh, J. B. (2009). Original article: Seeking feedback in blended learning: Competitive versus cooperative student attitudes and their links to learning outcome. Journal of Computer Assisted Learning, 25(3), 280–293. https://doi.org/10.1111/J.1365- 2729.2009.00311.X
- Jun Liu, C. B. (2015). Tesol: A Guide.
- King, P. M., & Vanhecke, J. R. (2006). Making Connections: Using Skill Theory to Recognize How Students Build and Rebuild Understanding . About Campus: Enriching the Student L e arn in g E x p eri en ce, 11(1),10–16. https://doi.org/10.1002/ABC.155
- McClelland, J. L., Rumelhart, D. E., & Hinton, G. E. (2013). The Appeal of Parallel Distributed Processing. Readings in Cognitive Science: A Perspective from Psychology and Artificial Intelligence,52–72. https://doi.org/10.1016/B978-1-4832-1446- 7.50010-8
- Nitin, M. B. N. F. P. M. P. (2017). Reverse Engineering on Two Wheeler Brake Rod: Case Study. International Journal of Science and Research(IJSR),6(2),1–6. https://www.ijsr.net/archive/v6i2/ART2016466 8.pdf
- Paran, A. (1996). Reading in EFL: facts and fictions. ELT Journal, 50(1), 25–34. https://doi.org/10.1093/ELT/50.1.25
- Reek, M. M. (1995). A top-down approach to teaching programming. ACM SIGCSE Bulletin, 27(1),6–9. https://doi.org/10.1145/199691.199696
- Rouvrais, S. (2012). Recognizing non Formal Learning Experiences : Top-down or Bottom-up Approaches for Skills Alignment. EDUCON 2012: 3rd IEEE Global Engineering Education Conference, Collaborative Learning & New Pedagogic Approaches in Engineering Education, 1–5.
- Setiawan, E., Habibi, M. A., Fall, C., & Hodaka, I. (2017). A top-down approach in control engineering third-level teaching: The case of hydrogen-generation. AIP Conference Proceedings, 1887.02001(September), 8. https://doi.org/10.1063/1.5003499
- Sujithra, T., & Banu, N. M. M. (2021). Learning In Engineering Colleges. Journal of Engineering Education Transformations, 35(2), 149–155.
- Thompson, J. R., & Licklider, B. L. (2011). Visualizing Urban forestry: Using concept maps to assess student performance in a learning-centered classroom. Journal of Forestry, 109(7), 402–408.
- Traum, Matthew J, Muhammad K. Akbar, Mohammad Habibi, Fatemeh Hadi, W. Yeol Joe, S. K. H. (2020). Introducing the TOP-DOWN-TOP Pedagogy: Systems Thinking that Inspires, Engages, & Promotes Persistence. 2018 ASEE Southeastern Section Conference, January.
- Wedel, M. K., Arehag, M., Malmqvist, J., & Svanström, M. (2008). Implementing Engineering Education for Environmental sustainability into CDIO programs. Proceedings of the 4th International CDIO Conference, Hogeschool Gent , Gent, Belgium, 11.
- Wu, X., Murray, A., Storey, M. A., & Lintern, R. (2004). A reverse engineering approach to support software maintenance: Version control knowledge extraction. Proceedings - Working Conference on Reverse Engineering, WCRE, 90–99. https://doi.org/10.1109/wcre.2004.8
- Zhang, A., Heng, I., Zia, F., & Berri, S. (2012). Using Hands-on Robotic Projects to Engage and Strengthen High School Students Participation in STEM Education. 2012 ASQ Advancing the STEM Agenda in Education, the Workplace and Society, Session 1-2, 1–10.