Open Access Open Access  Restricted Access Subscription Access

Future DASH Applications:A Survey


Affiliations
1 Department of Computing and Information Technology the University of the West Indies, Trinidad and Tobago
2 Department of Computing and Information Technology The University of the West Indies, Trinidad and Tobago
 

In recent years DASH has become the de facto standard for video streaming. However, applications continue to demand more bandwidth in an effort to satisfy users. This is based on applications such as 360° and immersive Virtual Reality/Augmented Reality (VR/AR) video. This paper explores current state of the art and introduces the reader to some of these DASH-aware bandwidth intensive applications.

Keywords

DASH, Applications, Bandwidth, Video, Streaming, 360°, VR, AR.
User
Notifications
Font Size

  • Akhshabi, Saamer, Lakshmi Anantakrishnan, Constantine Dovrolis, and Ali C. Begen. "Serverbased traffic shaping for stabilizing oscillating adaptive streaming players." In Proceeding of the 23rd ACM Workshop on Network and Operating Systems Support for Digital Audio and Video, pp. 1924. ACM, 2013.
  • Almquist, Mathias, Viktor Almquist, Vengatanathan Krishnamoorthi, Niklas Carlsson, and Derek Eager.
  • "The Prefetch Aggressiveness Tradeof in 360 Video Streaming." In Proceedings of ACM Multimedia Systems Conference. Amsterdam, Netherlands. 2018.
  • Avola, Danilo, Roberto Caronna, Luigi Cinque, Gian Luca Foresti, and Marco Raoul Marini. "Toward the Future of Surgery: An Immersive, Virtual-RealityBased Endoscopic Prototype." IEEE Systems, Man, and Cybernetics Magazine 4, no. 3 (2018).
  • Chen, De-Yu, and Magda El-Zarki. "Improving the Quality of 3D Immersive Interactive Cloud Based Services Over Unreliable Network." In Proceedings of the 10th International Workshop on Immersive Mixed and Virtual Environment Systems, pp. 28-33. ACM, 2018.
  • Dobrian, Florin, Vyas Sekar, Asad Awan, Ion Stoica, Dilip Joseph, Aditya Ganjam, Jibin Zhan, and Hui Zhang. "Understanding the impact of video quality on user engagement." In ACM SIGCOMM Computer Communication Review, vol. 41, no. 4, pp. 362-373. ACM, 2011.
  • Hayes, Brian, Yusun Chang, and George Riley. "Controlled Unfair Adaptive 360 VR Video Delivery over an MPTCP/QUIC Architecture." In 2018 IEEE International Conference on Communications (ICC), pp. 1-6. IEEE, 2018.
  • Hosseini, Mohammad, and Christian Timmerer. "Dynamic Adaptive Point Cloud Streaming." arXiv preprint arXiv:1804.10878 (2018).
  • Huang, Te-Yuan, Nikhil Handigol, Brandon Heller, Nick McKeown, and Ramesh Johari. "Confused, timid, and unstable: picking a video streaming rate is hard." In Proceedings of the 2012 ACM conference on Internet measurement conference, pp. 225-238. ACM, 2012.
  • Jarnikov, Dmitri, and Tanır Özçelebi. "Client intelligence for adaptive streaming solutions." Signal Processing: Image Communication 26, no. 7 (2011): 378-389.
  • Juluri, Parikshit, Venkatesh Tamarapalli, and Deep Medhi. "Measurement of Quality of Experience of Video-on-Demand Services: A Survey." IEEE Communications Surveys & Tutorials 18, no. 1 (2016): 401-418.
  • Karn, Nabin Kumar, Hongli Zhang, and Feng Jiang. "User-perceived quality aware adaptive streaming of 3D multi-view video plus depth over the internet." Multimedia Tools and Applications (2018): 1-19.
  • Miller, Konstantin, Dilip Bethanabhotla, Giuseppe Caire, and Adam Wolisz. "A control-theoretic approach to adaptive video streaming in dense wireless networks." IEEE Transactions on Multimedia 17, no. 8 (2015): 1309-1322.
  • Miller, Konstantin, Emanuele Quacchio, Gianluca Gennari, and Adam Wolisz. "Adaptation algorithm for adaptive streaming over HTTP." In 2012 19th International Packet Video Workshop (PV), pp. 173178. IEEE, 2012.
  • Miller, Konstantin, Emanuele Quacchio, Gianluca Gennari, and Adam Wolisz. "Adaptation algorithm for adaptive streaming over HTTP." In 2012 19th International Packet Video Workshop (PV), pp. 173178. IEEE, 2012.
  • Mueller, Christopher, Stefan Lederer, and Christian Timmerer. "A proxy effect analyis and fair adatpation algorithm for multiple competing dynamic adaptive streaming over HTTP clients." In Visual Communications and Image Processing (VCIP), 2012 IEEE, pp. 1-6. IEEE, 2012.
  • Murroni, Maurizio, Reza Rassool, Li Song, and Rafael Sotelo. "Guest Editorial Special Issue on Quality of Experience for Advanced Broadcast Services." IEEE Transactions on Broadcasting 64, no.
  • (2018): 335-340.
  • Park, Jounsup, Philip A. Chou, and Jenq-Neng Hwang. "Rate-Utility Optimized Streaming of Volumetric Media for Augmented Reality." arXiv preprint arXiv:1804.09864 (2018).
  • Prasad, Ravi, Constantinos Dovrolis, Margaret Murray, and K. C. Claffy. "Bandwidth estimation: metrics, measurement techniques, and tools." IEEE network 17, no. 6 (2003): 27-35.
  • Ribezzo, Giuseppe, Giuseppe Samela, Vittorio Palmisano, Luca De Cicco, and Saverio Mascolo. "A DASH video streaming system for immersive contents." In Proceedings of the 9th ACM Multimedia Systems Conference, pp. 525-528. ACM, 2018.
  • Schatz, Raimund, Tobias Hoßfeld, Lucjan Janowski, and Sebastian Egger. "From packets to people: quality of experience as a new measurement challenge." In Data traffic monitoring and analysis, pp. 219-263. Springer, Berlin, Heidelberg, 2013.
  • Schmidt, Mark S., Praveen N. Moorthy, and Baozhou Li. "Server-side adaptive bit rate control for dlna http streaming clients." U.S. Patent Application 14/991,091, filed January 8, 2016.
  • Su, Guan-Ming, Xiao Su, Yan Bai, Mea Wang, Athanasios V. Vasilakos, and Haohong Wang. "QoE in video streaming over wireless networks: perspectives and research challenges." Wireless Networks (2015): 1-23.
  • Suh, Ayoung, Guan Wang, Wenying Gu, and Christian Wagner. "Enhancing Audience Engagement Through Immersive 360-Degree Videos: An Experimental Study." In International Conference on Augmented Cognition, pp. 425-443. Springer, Cham, 2018.
  • Swaminathan, Viswanathan, and Mohammad Hosseini. "PRIORITIZING TILE-BASED VIRTUAL REALITY VIDEO STREAMING USING ADAPTIVE RATE ALLOCATION." U.S. Patent Application 15/593,050, filed June 7, 2018.
  • Takayama, Ko, and Kaoru Sugita. "QoS Management for Virtual Reality Contents." In International Conference on Innovative Mobile and Internet Services in Ubiquitous Computing, pp. 329-335.
  • Springer, Cham, 2018.
  • Tu, Zhengzhong, Tongyu Zong, Xueliang Xi, Li Ai, Yize Jin, Xiaoyang Zeng, and Yibo Fan. "Content adaptive tiling method based on user access preference for streaming panoramic video." In Consumer Electronics (ICCE), 2018 IEEE International Conference on, pp. 1-4. IEEE, 2018.
  • Wanick, Vanissa, Guilherme Xavier, and Erhan Ekmekcioglu. "Virtual Transcendence Experiences: Exploring Technical and Design Challenges in MultiSensory Environments." In Proceedings of the 10th International Workshop on Immersive Mixed and Virtual Environment Systems, pp. 7-12. ACM, 2018.
  • Xie, Shaowei, Qiu Shen, Yiling Xu, Qiaojian Qian, Shaowei Wang, Zhan Ma, and Wenjun Zhang.
  • "Viewport Adaptation-Based Immersive Video Streaming: Perceptual Modeling and Applications." arXiv preprint arXiv:1802.06057 (2018).
  • Xie, Shaowei, Yiling Xu, Qiaojian Qian, Qiu Shen, Zhan Ma, and Wenjun Zhang. "Modeling the perceptual impact of viewport adaptation for immersive video." In Circuits and Systems (ISCAS), 2018 IEEE International Symposium on, pp. 1-5. IEEE, 2018.
  • Yu, Hongliang, Dongdong Zheng, Ben Y. Zhao, and Weimin Zheng. "Understanding user behavior in large-scale video-on-demand systems." InACM SIGOPS Operating Systems Review, vol. 40, no. 4, pp. 333-344. ACM, 2006.
  • Zampoglou, Markos, Kostas Kapetanakis, Andreas Stamoulias, Athanasios G. Malamos, and Spyros Panagiotakis. "Adaptive streaming of complex Web 3D scenes based on the MPEG-DASH standard." Multimedia Tools and Applications 77, no. 1 (2018): 125-148.

Abstract Views: 185

PDF Views: 0




  • Future DASH Applications:A Survey

Abstract Views: 185  |  PDF Views: 0

Authors

Koffka Khan
Department of Computing and Information Technology the University of the West Indies, Trinidad and Tobago
Wayne Goodridge
Department of Computing and Information Technology The University of the West Indies, Trinidad and Tobago

Abstract


In recent years DASH has become the de facto standard for video streaming. However, applications continue to demand more bandwidth in an effort to satisfy users. This is based on applications such as 360° and immersive Virtual Reality/Augmented Reality (VR/AR) video. This paper explores current state of the art and introduces the reader to some of these DASH-aware bandwidth intensive applications.

Keywords


DASH, Applications, Bandwidth, Video, Streaming, 360°, VR, AR.

References