Open Access Open Access  Restricted Access Subscription Access
Open Access Open Access Open Access  Restricted Access Restricted Access Subscription Access

Video Game and Aggressive Behavior:A Qualitative Perspective among Adolescent Boys


Affiliations
1 Department of Psychology, Farook College, Kozhikode, Kerala, India
     

   Subscribe/Renew Journal


Videogames are becoming more prominent source of media in today's society. The aim of the present study was to understand the effect of videogame on aggressive behavior among adolescent boys. The sample includes 20 adolescent boys selected through purposive sampling technique from Koduvally, Calicut, and Kerala. Interview schedule, prepared by the researcher has been administered to participants. The study concludes that exposure to both violent and non-violent videogame have influence on aggressive behavior and thought.

Keywords

Aggression, Video Games, Adolescent Boys.
User
Subscription Login to verify subscription
Notifications
Font Size

  • Anderson, C.A. (2004). The influence of media violence on youth. Paper presented at the annual convection of the association for psychological science, Los Angeles, CA.
  • Anderson, CA., & Bushman, BJ. (2001). Effect of violent video games on aggressive behavior, aggressive cognition, aggressive affect, physiological arousal, and prosocial behavior. A meta-analytic review of the scientific literature. Psychological Science, 12, 353-359.
  • Andison, F.S. (1977). T V violence and viewer aggression: A cumulation of study results. Public Opinion Quarterly, 47, 314-331.
  • Anderson, C, & Dill, K. (1997). Videogames and aggressive thoughts, feelings, behavior in the laboratory and in life. Journal of Personality and Social Psychology, 75(4), 722-790.
  • Bandura, A. (1965). Vicarious processes: A case of no-trail learning. In L. Berkowitz (Ed.), Advances in experimental social psychology (Vol. 2, pp. 1-55). New York: Academic Press.
  • Baron, R.A., & Richardson, D.R. (1994). Human aggression (2nd ed). New York, NY: Plenum press.
  • Berkowicz, 1. (1970). The cognition of violence: An S-R meditational analysis of some of the effects observed aggression. In WJ. Arnold and M.M. Page (Eds.), Nebraska symposium on motivation (pp. 93-110). Lincoln: University of Nebraska Press.
  • Bowman, R.P., & Rotter, J.C. (1983). Computer games: Friend or foe? Elementary School Guidance and Counseling, 18, 25-34.
  • Bushman, BJ., & Anderson, CA. (2001). Is it time to pull the plug on hostile versus instrumental aggression dichotomy? Psychological Review, 108(1), 273-279.
  • Bushman, B. I, & Huesmenn, L.R. (2001). Effect of television violence on aggression. In D. Singers and J. Singers (Eds.), Hand book of children and the media (pp. 223-254). Thousandsoyts, CA: Sange.
  • Buss, A.H., & Perry, M.P (1992). The aggression questionnaire. Journal of Personality and Social Psychology, 63, 452-459.
  • Crick, N.R., & Grotpeter, J.K. (1995). Relational aggression, gender and social-psychological adjustment. Child Development, 66(3),710-722.
  • Dominick, J.R. (1984). Videogames, television violence and aggression in teenagers. Journal of Communication, 34, 136-147.
  • Hinduja, S., & Patchin, J.W. (2009). Bullying beyond the schoolyard: Preventing and responding to cyber bullying. Thousand Oaks, CA: Crowin press.
  • Koop, E. (1982, November 10). Surgeon general sees danger in videogames. New York: Times.PA-16.
  • Loftus, G.A., & Loftus, E.F. (1983). Mind at play: The psychology of videogames. New York: Basic Books.
  • Moffitt, T.E., Caspi, A., Dickson, N, Silva, P., & Stanton, W. (1996). Childhood-onset versus adolescent-onset antisocial conduct problems in malea: Natural history from ages 3 to 18 years. DevelopmentandPsychopathology, 8, 399-424.
  • Sharp, S. (1995). How much does bullying hurt? The effects of bullying on the personal well-being and educational progress of secondary aged students. Educational and Child Psychology, 12(2), 81-88.
  • Silvern, S. B., Williamson, P. A., & Countermine, T. A. (1983). Aggression in young children and videogame play. Paper presented at the bi-ennial meeting of the society for Research in child Development, Detroit.
  • Zimbardo, P. (1982). Understanding psychological men: A state of the science report. Psychology Today, 16, 15.

Abstract Views: 235

PDF Views: 0




  • Video Game and Aggressive Behavior:A Qualitative Perspective among Adolescent Boys

Abstract Views: 235  |  PDF Views: 0

Authors

Dhaniya
Department of Psychology, Farook College, Kozhikode, Kerala, India
Farah Haris
Department of Psychology, Farook College, Kozhikode, Kerala, India

Abstract


Videogames are becoming more prominent source of media in today's society. The aim of the present study was to understand the effect of videogame on aggressive behavior among adolescent boys. The sample includes 20 adolescent boys selected through purposive sampling technique from Koduvally, Calicut, and Kerala. Interview schedule, prepared by the researcher has been administered to participants. The study concludes that exposure to both violent and non-violent videogame have influence on aggressive behavior and thought.

Keywords


Aggression, Video Games, Adolescent Boys.

References