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SCI-DAMA: To Increase Student’s Scientific Analysis


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1 Centro Escolar University, Philippines
     

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This paper proposes Sci-Dama as one tool in increasing student’s scientific analytical and computational skills. This can be considered as one productive instrument to improve Higher-Order Thinking (HOT) skills of students, thus, can be more useful if to be added in the instructional materials as one motivational enhancer and be continually included in every Science Fair activities. This study also focuses on its effectiveness in increasing the scientific analysis and computational skills of students. From the findings, it can be concluded that learning by game gives a positive impact to the student learning ability. From several findings, as from the results of comprehensive analysis from the gathered data, information and views of the experts, Sci-Dama, being an educational game can be highly recommended to be utilized as a tool to augment students’ skills in many aspects of learning, may it be in the classroom and even in the competition.


Keywords

Sci-Dama, Educational Indoor Board Game, Scientific Analysis, Effectiveness, Educational Tool.
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  • SCI-DAMA: To Increase Student’s Scientific Analysis

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Authors

Jovita A. Balbuena
Centro Escolar University, Philippines
Dennis G. Caballes
Centro Escolar University, Philippines

Abstract


This paper proposes Sci-Dama as one tool in increasing student’s scientific analytical and computational skills. This can be considered as one productive instrument to improve Higher-Order Thinking (HOT) skills of students, thus, can be more useful if to be added in the instructional materials as one motivational enhancer and be continually included in every Science Fair activities. This study also focuses on its effectiveness in increasing the scientific analysis and computational skills of students. From the findings, it can be concluded that learning by game gives a positive impact to the student learning ability. From several findings, as from the results of comprehensive analysis from the gathered data, information and views of the experts, Sci-Dama, being an educational game can be highly recommended to be utilized as a tool to augment students’ skills in many aspects of learning, may it be in the classroom and even in the competition.


Keywords


Sci-Dama, Educational Indoor Board Game, Scientific Analysis, Effectiveness, Educational Tool.

References